Who

Video Credit Roll

Discotrope Dancers & Directors
 

Discotrope Crew

Amy Alexander

Amy Alexander is a software and audiovisual performance artist who has worked in film, video, music performance and stand-up comedy, as well as in digital media art. Her work combines her backgrounds in performance and visual rhythms with new media. She is an Associate Professor of Visual Arts: Computing at the University of California, San Diego. Amy’s work has been presented on the Internet, in clubs and on the street as well as in festivals and museums. She is a founder of the Runme.org software art repository, and she has published texts about both software in popular culture and audiovisual performance history. Her work has been performed and exhibited at venues including ISEA, Ars Electronica, Transmediale, Read Me, SIGGRAPH, and the Whitney Museum. Amy holds an MFA in Film/Video from California Institute of the Arts and a BA from Rowan University. In summer/fall 2012, Amy was Artist-in-Residence at iotaCenter in Los Angeles. amy-alexander.com


Annina Rüst

Annina Rüst produces electronic objects and software art. Her projects explore the intersection of politics, activism, technology, humor, and pop culture. Her work has been shown in different public contexts including Ars Electronica, Transmediale, Read Me, the New Museum, and Edith Russ Haus. Annina holds a Diploma in New Media from the Zürich University of the Arts, an MFA in Visual Art from UC San Diego as well as an MS in Media Arts and Sciences from the MIT Media Lab. She is an Assistant Professor in the Department of Transmedia at Syracuse University. anninaruest.com


Cristyn Magnus
(sound design)

Cristyn Magnus received her PhD in Music from University of California, San Diego in 2010, where she studied music technology with Miller Puckette and composition with Philippe Manoury and Rand Steiger. She has a Bachelors in Cognitive Science and her musical interests lie at the intersection of the two fields. She likes playing with algorithms and interactivity. Her work explores the way groups of performers, audience members, and computational agents interact to make music. She’s written pieces for performers whose interactions are defined by rules with no computational mediation, pieces where sounds map onto video game controls so that the act of playing games will produce musical output, pieces for recorded sounds that exist as artificial life forms interacting in artificial worlds, and so on. www.cmagnus.com


Production Assistant: Chloe Sanossian
Past Production Assistants: Randell Baltazar, Christopher Head